Object-InsideOut - Re: significant OIO overhead with thousands of objects

Posted on Wed Nov 28 03:35:30 2007 by jdhedden in response to 6542 (See the whole thread of 13)
Re: significant OIO overhead with thousands of objects
Yowza! I found the problem. I was putting reclaimed IDs into an array, and then checking each new reclaimed ID against the contents of that array. This is an O(n^2) algorithm - very bad. I have changed the code to use a hash, reducing this check to an O(1) algorithm.

Give OIO 3.34 a try. I'm sure you'll be much happier with the preformance. Thanks for working with me on this.
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